﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ScorchedTanks
{
    public class Scene
    {
        public bool readyToExit = false;
        public ContentManager Content;

        public Scene(ContentManager Content)
        { }
        public Scene()
        { }

        public virtual void update(float dTime)
        {
        }
        public virtual void draw(GraphicsDeviceManager g) { }
        public virtual void handleInput(InputManager Input) { }

    }
}